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Download Advances in Computer Games: 14th International Conference, by Aske Plaat, Jaap van den Herik, Walter Kosters PDF

By Aske Plaat, Jaap van den Herik, Walter Kosters

This e-book constitutes the completely refereed post-conference complaints of the 14th foreign convention on Advances in desktop video games, ACG 2015, held in Leiden, The Netherlands, in July 2015.

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Extra resources for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers

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Intell. AI Games 2(4), 303–309 (2010) 3. : Effect of LGRF on the playing strength agains gnugo. Website 15 June 2012. org/msg05060. html. Accessed 09 March 2015 4. : PACHI: state of the art open source go program. , Plaat, A. ) ACG 2011. LNCS, vol. 7168, pp. 24–38. Springer, Heidelberg (2012) 5. : Stochastic gradient tricks. -R. ) Neural Networks, Tricks of the Trade, Reloaded. Lecture Notes in Computer Science, vol. 7700, pp. 430–445. Springer, Heidelberg (2012) Adaptive Playouts in Monte-Carlo Tree Search 11 6.

Simulation-based approach to general game playing. In: AAAI, pp. 259–264 (2008) 11. : Learning simulation control in general game-playing agents. In: AAAI (2010) 12. : Mathematical games. Sci. Am. 230, 106–108 (1974) 13. : Monte-Carlo tree search and rapid action value estimation in computer go. Artif. Intell. 175(11), 1856–1875 (2011) 14. : General game playing: overview of the AAAI competition. AI Mag. 26(2), 62–72 (2005) 15. 0: a pattern-based MCTS hex player. In: Computers and Games - 8th International Conference, CG 2013, Yokohama, Japan, 13–15 August 2013, Revised Selected Papers, pp.

Their work also showed that even simple evaluation functions can lead to better performance. However, they found that this technique did not work on every game. They ran experiments on Chinese checkers and the card game Heart but obtained no significant improvement. Our Work. For CDC, we use as the heuristic evaluation function the weighted material sum, namely the difference of the total piece weights between the player and the oppo‐ nent. The piece weights are listed in Table 1. The heuristic evaluations are then scaled to [–1, 1] by a sigmoid function.

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